Role
Worked on various FX simulations, managed the pipeline and infrastructure on top of developing tools and workflows between artists and producers.
Worked on various FX simulations, managed the pipeline and infrastructure on top of developing tools and workflows between artists and producers.
Developed and implemented training scenarios in an immersive virtual/spatial environment
Worked on simulations and developed tools to help manage Houdini caches for shots
Worked on various FX simulations, asset development for satellites and the Orion capsule, pipeline, and helped producers manage complex 3D projects. I also lead the VFX/Animation team for Visual Communications department, and managed the hardware infrastructure for our team as a Linux Systems Admin.
Worked on a Fluid simulation for a commercial
I worked on various FX simulations for feature films
Trained in the Technicolor Academy as an FX Artist under MPC’s Pipeline
I worked on the FX simulations for the Bar fight and a couple additional shots.
I worked on various FX simulations, most notable the snow interaction and sword fx.
2016 | Denver, CO, USA
September 19th, 2022