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Warm & Fuzzy

  • Technical Director  |  Remote  |  April 2024 – Present
  • Freelance Houdini TD  |  Remote  |  March 2024 – April 2024

Role

Worked on various FX simulations, managed the pipeline and infrastructure on top of developing tools and workflows between artists and producers.

Jobs

  • Coachella (2024)
    • Crowd sim in rainbow tube
  • Qualcomm (2024)
    • Procedural icon creation
  • C20 (2025)
    • Water drops and condensation
  • Hersheys One Bar (2025)
    • Chocolate/Peanut butter liquid flow
  • Azek (2025)
    • Water drops, embers, and pellet sims

Tool Development

  • Prism / Slack
  • Prism / FrameIO
  • Prism / Batch Publish
  • Prism / Material Publish

Narrator Group

  •  Freelance Technical/VFX Artist  |  Remote  |  January 2024 – November 2024 (Recurring)

Role

Developed and implemented training scenarios in an immersive virtual/spatial environment

Maere Studios

  • FX TD  |  Remote  |  June 2023 – September 2023

Role

Worked on simulations and developed tools to help manage Houdini caches for shots

Jobs

  • Origin (2024)
    • Vellum leaf simulations

Tool Development

  • Houdini Cache Management

Lockheed Martin Space

  • Lead 3D Generalist / FX TD  |  Highlands Ranch, CO  |  July 2021 – April 2023
  • Contract 3D Generalist / FX TD  |  Highlands Ranch, CO  |  December 2019 – July 2021

Role

Worked on various FX simulations, asset development for satellites and the Orion capsule, pipeline, and helped producers manage complex 3D projects. I also lead the VFX/Animation team for Visual Communications department, and managed the hardware infrastructure for our team as a Linux Systems Admin.

Jobs

  • Zumwalt (2023)
  • The Line – Capabilities of Space (2022)
  • Orion – Designed for Deep Space (2022)
  • NGI – What Matters Most (2021)
  • JADO (2020)
  • May 4th – Orion Lightspeed (2020)

Salt Studios

  • FX Artist  |  Remote  |  August 2022

Role

Worked on a Fluid simulation for a commercial

Jobs

  • KitKat (2022)
    • FLIP simulation for chocolate swirl

MPC Film

  • FX Artist  |  Montreal, QC, CA  |  January 2019 – November 2019

Role

I worked on various FX simulations for feature films

Jobs

  • Dolittle (2020)
    • Ocean placements and hay/straw collisions
  • Artemis Fowl (2020)
    • Laser cuffs
  • Maleficent: Mistress of Evil (2019)
    • Dark magic around the phoenix
  • Dark Phoenix (2019)
    • Cracks on skin

Technicolor Academy

  • FX Artist  |  Montreal, QC, CA  |  October 2018 – December 2019

Role

Trained in the Technicolor Academy as an FX Artist under MPC’s Pipeline

Shrouded Destiny: A Star Wars Fan Film (Part 2)

  • FX Artist  |  Remote  |  April 2023 – December 2024

Role

I worked on the FX simulations for the Bar fight and a couple additional shots.

Troll Bridge

  • FX Artist  |  Remote  |  September 2016 – April 2018

Role

I worked on various FX simulations, most notable the snow interaction and sword fx.

University of Colorado Denver

Bachelors of Fine Arts in 3D Animation & VFX

2016  |  Denver, CO, USA

SIGGRAPH

N100 Foundations of New Media

Indiana University-Purdue University Indianapolis (IUPUI)

September 19th, 2022

DCC

  • Houdini
  • Maya
  • Nuke
  • Unreal
  • Katana
  • Adobe CC
  • Virtra Systems

Programming

  • Python
  • C++
  • Javascript
  • Vex
  • Mel

Production Management

  • Shotgrid / Flow
  • Ftrack
  • Ayon

OS

  • Linux
  • Windows
  • Mac

Systems Administration

  • Salt Stack
  • Infoblox
  • ZFS
  • NFS
  • Software & License Management
Student Volunteer  |  Los Angeles, CA, USA  |  Summer 2015